Node-In-A-Jar NBT
- nodetype (mandatory):
- 0 – Normal node;
- 1 – Unstable node (leaking aspect orbs around);
- 2 – Sinister node (converts biome around it to Eerie, commonly associated with various mob spawns);
- 3 – Tainted node (converts biome around it to Tainted Lands);
- 4 – Hungry node (eat things for aspects, naturally spawned nodes commonly contain Fames aspect);
- 5 – Pure node (naturally spawned Pure node converts biome around it to Magical Forest).
- nodemod (optional):
- 0 – Bright node;
- 1 – Pale (normal node regeneration halved);
- 2 – Fading (no normal regeneration).